Added transformation in the vertex shader

This commit is contained in:
Lorenzo Torres 2025-08-06 16:12:02 +02:00
parent 9a69989e46
commit 7a634d53b5

View file

@ -23,7 +23,7 @@ layout(location = 4) out vec2 TexCoords;
void main() { void main() {
mat4 transformation = transform.translation * transform.scale; mat4 transformation = transform.translation * transform.scale;
vec4 out_vec = proj.proj * view.view * vec4(vertPos, 1.0); vec4 out_vec = proj.proj * view.view * transformation * vec4(vertPos, 1.0);
FragPos = vec3(vec4(vertPos, 1.0)); FragPos = vec3(vec4(vertPos, 1.0));
Normal = normal; Normal = normal;
TexCoords = uv; TexCoords = uv;