Added camera uniforms for projection and view matrix
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59e3997056
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7 changed files with 92 additions and 28 deletions
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@ -2,11 +2,16 @@
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layout(location = 0) in vec3 vertPos;
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layout (binding = 0) uniform Uniform {
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layout (binding = 0) uniform ProjUniform {
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mat4 proj;
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} ubo;
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} proj;
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layout (binding = 1) uniform ViewUniform {
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mat4 view;
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} view;
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void main() {
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vec4 out_vec = ubo.proj * vec4(vertPos, 1.0);
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gl_Position = vec4(out_vec.x, out_vec.y, 0.5, out_vec.w);
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vec4 out_vec = proj.proj * view.view * vec4(vertPos, 1.0);
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//vec4 out_vec = proj.proj * vec4(vertPos, 1.0);
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gl_Position = vec4(out_vec.x, out_vec.y, out_vec.z, out_vec.w);
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}
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