Implemented wayland initialization code
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10 changed files with 244 additions and 155 deletions
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@ -7,5 +7,6 @@ layout (binding = 0) uniform Uniform {
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} ubo;
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void main() {
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gl_Position = ubo.proj * vec4(vertPos, 1.0);
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vec4 out_vec = ubo.proj * vec4(vertPos, 1.0);
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gl_Position = vec4(out_vec.x, out_vec.y, 0.5, out_vec.w);
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}
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