feat(layout)!: move /gl and /vk into rendering directory
as I was adding the audio module I realized it looks really ugly that the audio-related stuff will be in its own directory and the renderer modules will be scattered in root directory it makes way more sense this way Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
This commit is contained in:
parent
5a4db88436
commit
1070d03815
14 changed files with 6187 additions and 8 deletions
104
rendering/vk/instance.c
Normal file
104
rendering/vk/instance.c
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
/* SPDX-License-Identifier:BSD-3-Clause */
|
||||
#include "instance.h"
|
||||
#include "../../core/log.h"
|
||||
#define RGFW_VULKAN
|
||||
#include "../../rgfw.h"
|
||||
#include "vk.h"
|
||||
|
||||
const char *extensions[] = {
|
||||
#ifdef PLATFORM_MACOS
|
||||
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
|
||||
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
#ifdef DEBUG
|
||||
const char *layers[] = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
#define LAYER_COUNT (sizeof(layers)/sizeof(layers[0]))
|
||||
#else
|
||||
#define LAYER_COUNT 0
|
||||
const char *layers[] = {NULL};
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Vulkan is modular by design. This means that some features that might not be
|
||||
* always needed are not enabled by default. To enable those features (like
|
||||
* macOS platform compatibility or windowing) extensions are needed. This
|
||||
* function checks which extensions are required by RGFW and adds extensions
|
||||
* required by the game itself.
|
||||
*/
|
||||
const char **vk_instance_extensions(usize * count)
|
||||
{
|
||||
usize rgfw_extension_count = 0;
|
||||
const char **rgfw_extensions = RGFW_getRequiredInstanceExtensions_Vulkan(&rgfw_extension_count);
|
||||
|
||||
usize extension_count = sizeof(extensions) / sizeof(extensions[0]) - 1;
|
||||
*count = rgfw_extension_count + extension_count;
|
||||
const char **instance_extensions = malloc(*count * sizeof(char *));
|
||||
|
||||
log_info("Required Vulkan extensions: ");
|
||||
|
||||
for (usize i = 0; i < rgfw_extension_count; i++) {
|
||||
printf("%s ", rgfw_extensions[i]);
|
||||
instance_extensions[i] = rgfw_extensions[i];
|
||||
}
|
||||
|
||||
for (usize i = 0; i < extension_count; i++) {
|
||||
printf("%s ", extensions[i]);
|
||||
instance_extensions[rgfw_extension_count + i] = extensions[i];
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
return instance_extensions;
|
||||
}
|
||||
|
||||
void vk_instance_init(struct renderer_context *context)
|
||||
{
|
||||
VkApplicationInfo application_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pApplicationName = "topaz",
|
||||
.applicationVersion = 0,
|
||||
.pEngineName = "topaz",
|
||||
.engineVersion = 0,
|
||||
.apiVersion = VK_API_VERSION_1_4
|
||||
};
|
||||
|
||||
usize extension_count = 0;
|
||||
const char **extension_names = vk_instance_extensions(&extension_count);
|
||||
|
||||
VkInstanceCreateInfo instance_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pApplicationInfo = &application_info,
|
||||
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
|
||||
.enabledLayerCount = LAYER_COUNT,
|
||||
.ppEnabledLayerNames = layers,
|
||||
.enabledExtensionCount = extension_count,
|
||||
.ppEnabledExtensionNames = extension_names,
|
||||
};
|
||||
|
||||
VkResult result = vkCreateInstance(&instance_info, NULL, &context->instance);
|
||||
switch (result) {
|
||||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||||
free(extension_names);
|
||||
fatal("Incompatible driver.\n");
|
||||
case VK_ERROR_LAYER_NOT_PRESENT:
|
||||
free(extension_names);
|
||||
fatal("Requested vulkan layers are not present.\n");
|
||||
case VK_SUCCESS:
|
||||
log_info("Vulkan instance created.\n");
|
||||
break;
|
||||
default:
|
||||
fatal("Can't create Vulkan instance.\n");
|
||||
}
|
||||
|
||||
free(extension_names);
|
||||
}
|
||||
|
||||
void vk_instance_deinit(struct renderer_context *context)
|
||||
{
|
||||
vkDestroyInstance(context->instance, NULL);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue