feat(layout)!: move /gl and /vk into rendering directory
as I was adding the audio module I realized it looks really ugly that the audio-related stuff will be in its own directory and the renderer modules will be scattered in root directory it makes way more sense this way Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
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14 changed files with 6187 additions and 8 deletions
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rendering/vk/physical_device.h
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rendering/vk/physical_device.h
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/* SPDX-License-Identifier:BSD-3-Clause */
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#ifndef PHYSICAL_DEVICE_H
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#define PHYSICAL_DEVICE_H
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#include "vk.h"
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#include "../../types.h"
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#include "../../core/vector.h"
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/*
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* Get the list of all available devices and pick the best option.
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*/
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void vk_physical_device_pick(struct renderer_context *context);
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/*
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* Get the list of all available device extensions and return a vector
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* containing those.
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*/
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struct vector *vk_physical_device_get_extensions(struct renderer_context *context);
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/*
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* The physical device is responsible of selecting the queue family indices,
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* used later by the device to create the queues. This function sets the family
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* indices in the renderer context.
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*/
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void vk_physical_device_select_family_indices(struct renderer_context *context);
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#endif
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