feat(layout)!: move /gl and /vk into rendering directory
as I was adding the audio module I realized it looks really ugly that the audio-related stuff will be in its own directory and the renderer modules will be scattered in root directory it makes way more sense this way Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
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5a4db88436
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14 changed files with 6187 additions and 8 deletions
41
rendering/vk/platform.c
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41
rendering/vk/platform.c
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/* SPDX-License-Identifier:BSD-3-Clause */
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#define RGFW_VULKAN
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#define RGFW_IMPLEMENTATION
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#include "../../rgfw.h"
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#include <vulkan/vulkan.h>
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#include "../../core/log.h"
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#ifdef PLATFORM_MACOS
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#include <vulkan/vulkan_macos.h>
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#include <vulkan/vulkan_metal.h>
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#endif
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#include "../renderer.h"
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/*
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* This function is the entrypoint for the whole game. Its role is to
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* initialize Vulkan, create the renderer and start the game loop.
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*/
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int platform_run(i32 argc, u8 * *argv)
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{
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(void)argc;
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(void)argv;
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log_info("Using Vulkan as rendering backend.\n");
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RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
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RGFW_window_show(win);
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RGFW_window_setExitKey(win, RGFW_escape);
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struct renderer_context *context = renderer_context_init();
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while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
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RGFW_event event;
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while (RGFW_window_checkEvent(win, &event));
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}
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renderer_context_deinit(context);
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RGFW_window_close(win);
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return 0;
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}
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