removed flecs and setted up vulkan building
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7be714b81f
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1f594fbed7
8 changed files with 24 additions and 127415 deletions
9
assets/shaders/shader.metal
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9
assets/shaders/shader.metal
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@ -0,0 +1,9 @@
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vertex float4 basic_vertex( // 1
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const device packed_float3* vertex_array [[ buffer(0) ]], // 2
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unsigned int vid [[ vertex_id ]]) { // 3
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return float4(vertex_array[vid], 1.0); // 4
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}
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fragment half4 basic_fragment() { // 1
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return half4(1.0); // 2
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}
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10
config.mk
10
config.mk
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@ -3,7 +3,7 @@
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CC := cc
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CC := cc
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CFLAGS := -Wall -Wextra -std=c99 -pedantic -ggdb -O2
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CFLAGS := -Wall -Wextra -std=c99 -pedantic -ggdb -O2
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LIBS := -lm
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LIBS := -lm
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# if this is set to gl, it will use OpenGL, otherwise it will use Vulkan
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# can be gl or vk
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BACKEND := gl
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BACKEND := gl
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PLATFORM := $(shell uname)
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PLATFORM := $(shell uname)
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@ -11,14 +11,18 @@ PLATFORM := $(shell uname)
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ifeq (${BACKEND},gl)
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ifeq (${BACKEND},gl)
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CFLAGS += -DBACKEND_GL
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CFLAGS += -DBACKEND_GL
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ifeq (${PLATFORM},Darwin)
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ifeq (${PLATFORM},Darwin)
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LIBS += -framework Cocoa -framework CoreVideo -framework OpenGL -framework IOKit
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LIBS += -framework OpenGL
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else
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else
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LIBS += -lGL
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LIBS += -lGL
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endif
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endif
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else
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else
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CFLAGS := -DBACKEND_VK
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LIBS += -lvulkan
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CFLAGS += -DBACKEND_VK
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endif
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endif
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ifeq (${PLATFORM},Darwin)
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ifeq (${PLATFORM},Darwin)
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CFLAGS += -DPLATFORM_MACOS
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CFLAGS += -DPLATFORM_MACOS
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LIBS += -framework Cocoa -framework CoreVideo -framework IOKit
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else ifeq (${PLATFORM},Linux)
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CFLAGS += -DPLATFORM_LINUX
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endif
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endif
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5
makefile
5
makefile
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@ -2,11 +2,14 @@
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include config.mk
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include config.mk
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SRC:=topaz.c linear.c flecs.c
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SRC:=topaz.c linear.c
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ifeq (${BACKEND},gl)
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ifeq (${BACKEND},gl)
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SRC += gl/gl.c gl/platform.c
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SRC += gl/gl.c gl/platform.c
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endif
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endif
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ifeq (${BACKEND},vk)
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SRC += vk/platform.c
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endif
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OBJ:=${SRC:.c=.o}
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OBJ:=${SRC:.c=.o}
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@ -9,6 +9,9 @@ struct mesh {
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usize size;
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usize size;
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};
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};
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struct renderer_context;
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struct renderer_context *renderer_create_context(void);
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struct mesh renderer_build_chunk_mesh();
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struct mesh renderer_build_chunk_mesh();
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void renderer_draw_mesh(struct mesh);
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void renderer_draw_mesh(struct mesh);
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void renderer_draw_chunk(struct mesh);
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void renderer_draw_chunk(struct mesh);
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26
rgfw.h
26
rgfw.h
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@ -353,31 +353,7 @@ int main() {
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#define RGFW_HEADER
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#define RGFW_HEADER
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#include <stddef.h>
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#include "types.h"
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#ifndef RGFW_INT_DEFINED
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#ifdef RGFW_USE_INT /* optional for any system that might not have stdint.h */
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typedef unsigned char u8;
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typedef signed char i8;
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typedef unsigned short u16;
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typedef signed short i16;
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typedef unsigned long int u32;
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typedef signed long int i32;
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typedef unsigned long long u64;
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typedef signed long long i64;
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#else /* use stdint standard types instead of c "standard" types */
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#include <stdint.h>
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typedef uint8_t u8;
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typedef int8_t i8;
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typedef uint16_t u16;
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typedef int16_t i16;
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typedef uint32_t u32;
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typedef int32_t i32;
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typedef uint64_t u64;
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typedef int64_t i64;
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#endif
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#define RGFW_INT_DEFINED
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#endif
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typedef ptrdiff_t RGFW_ssize_t;
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typedef ptrdiff_t RGFW_ssize_t;
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1
types.h
1
types.h
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@ -1,5 +1,4 @@
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// SPDX-License-Identifier: BSD-3-Clause
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// SPDX-License-Identifier: BSD-3-Clause
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#ifndef TYPES_H
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#ifndef TYPES_H
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#define TYPES_H
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#define TYPES_H
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