topaz/rendering/vk/renderer.c
h3llll 1070d03815 feat(layout)!: move /gl and /vk into rendering directory
as I was adding the audio module I realized it looks really ugly that
the audio-related stuff will be in its own directory and the renderer
modules will be scattered in root directory it makes way more sense this
way

Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
2025-11-05 19:39:44 +01:00

43 lines
978 B
C

/* SPDX-License-Identifier:BSD-3-Clause */
#include "../renderer.h"
#include "instance.h"
#include "physical_device.h"
#include "device.h"
#include "vk.h"
#include "../../core/arena.h"
#include <stdlib.h>
#include <stdio.h>
struct renderer_context *renderer_context_init(void)
{
struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context)));
vk_instance_init(context);
vk_physical_device_pick(context);
vk_physical_device_select_family_indices(context);
vk_device_init(context);
return context;
}
void renderer_context_deinit(struct renderer_context *context)
{
vk_device_deinit(context);
vk_instance_deinit(context);
}
struct mesh *renderer_build_chunk_mesh(void)
{
return NULL;
}
void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh)
{
(void) context;
(void)mesh;
}
void renderer_draw_chunk(struct renderer_context *context, struct mesh mesh)
{
(void)mesh;
(void)context;
}