feat(layout)!: move /gl and /vk into rendering directory

as I was adding the audio module I realized it looks really ugly that
the audio-related stuff will be in its own directory and the renderer
modules will be scattered in root directory it makes way more sense this
way

Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
This commit is contained in:
h3llll 2025-11-05 20:38:35 +02:00 committed by Lorenzo Torres
parent 5a4db88436
commit 1070d03815
14 changed files with 6187 additions and 8 deletions

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@ -12,16 +12,16 @@ SRC:=\
core/vector.c\
ifeq (${GRAPHICS_BACKEND},gl)
SRC += gl/gl.c\
gl/platform.c\
gl/renderer.c
SRC += rendering/gl/gl.c\
rendering/gl/platform.c\
rendering/gl/renderer.c
endif
ifeq (${GRAPHICS_BACKEND},vk)
SRC += vk/platform.c\
vk/renderer.c\
vk/instance.c\
vk/physical_device.c\
vk/device.c
SRC += rendering/vk/platform.c\
rendering/vk/renderer.c\
rendering/vk/instance.c\
rendering/vk/physical_device.c\
rendering/vk/device.c
endif
OBJ:=${SRC:.c=.o}

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304
rendering/gl/khrplatform.h Normal file
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@ -0,0 +1,304 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
* * Copyright (c) 2008-2018 The Khronos Group Inc. *
*
* * Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and/or associated documentation files (the *
* "Materials"), to deal in the Materials without restriction, including *
* without limitation the rights to use, copy, modify, merge, publish, *
* distribute, sublicense, and/or sell copies of the Materials, and to * permit
* persons to whom the Materials are furnished to do so, subject to * the
* following conditions: *
*
* * The above copyright notice and this permission notice shall be included *
* in all copies or substantial portions of the Materials. *
*
* * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN
* NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL Registry
* repository at https://github.com/KhronosGroup/EGL-Registry The last semantic
* modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos group so
* that they can be included in future versions of this file. Please submit
* changes by filing pull requests or issues on the EGL Registry repository
* linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as #include <KHR/khrplatform.h> by Khronos
* client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h: khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit khronos_intptr_t signed same
* number of bits as a pointer khronos_uintptr_t unsigned same number of bits
* as a pointer khronos_ssize_t signed size khronos_usize_t
* unsigned size khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should only be
* used as a base type when a client API's boolean type is an enum. Client APIs
* which use an integer or other type for booleans cannot use this as the base
* type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file: KHRONOS_APICALL
* KHRONOS_APIENTRY KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( int arg1, int arg2)
* KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
#define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/*
* If the preprocessor constant KHRONOS_STATIC is defined, make the header
* compatible with static linking.
*/
#define KHRONOS_APICALL
#elif defined(_WIN32)
#define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
#define KHRONOS_APICALL __attribute__((visibility("default")))
#else
#define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
#define KHRONOS_APIENTRY __stdcall
#else
#define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to unsigned
* long long or similar (this results in different C++ name mangling). To avoid
* changes for existing platforms, we restrict usage of intptr_t to platforms
* where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64, pointers
* are 64 bits, but 'long' is still 32 bits. Win64 appears to be the only LLP64
* architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/*
* Time types
*
* These types can be used to represent a time interval in nanoseconds or an
* absolute Unadjusted System Time. Unadjusted System Time is the number of
* nanoseconds since some arbitrary system event (e.g. since the last time the
* system booted). The Unadjusted System Time is an unsigned 64 bit value that
* wraps back to 0 every 584 years. Time intervals may be either signed or
* unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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/* SPDX-License-Identifier:BSD-3-Clause */
#include "gl.h"
#define RGFW_IMPLEMENTATION
#define RGFW_OPENGL
#include "../rgfw.h"
/*
* This function is the entrypoint for the whole game. Its role is to
* initialize OpenGL, create the renderer and start the game loop.
*/
int platform_run(i32 argc, u8 * *argv)
{
(void)argc;
(void)argv;
RGFW_glHints *hints = RGFW_getGlobalHints_OpenGL();
hints->major = 3;
hints->minor = 3;
RGFW_setGlobalHints_OpenGL(hints);
RGFW_window *win = RGFW_createWindow("Topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
RGFW_window_createContext_OpenGL(win, hints);
int glad_version = gladLoadGL(RGFW_getProcAddress_OpenGL);
if (glad_version == 0) {
printf("Failed to initialize OpenGL context.\n");
return -1;
}
RGFW_window_show(win);
RGFW_window_setExitKey(win, RGFW_escape);
const u8 *version = glGetString(GL_VERSION);
printf("OpenGL Version: %s\n", version);
printf("GLAD Version: %d.%d\n", GLAD_VERSION_MAJOR(glad_version), GLAD_VERSION_MINOR(glad_version));
while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
RGFW_event event;
while (RGFW_window_checkEvent(win, &event));
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
RGFW_window_swapBuffers_OpenGL(win);
}
RGFW_window_close(win);
return 0;
}

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/* SPDX-License-Identifier:BSD-3-Clause */
#include "device.h"
#include "physical_device.h"
#include "../../core/vector.h"
#include "../../core/log.h"
#include <string.h>
void vk_device_init(struct renderer_context *context)
{
struct vector *device_extensions = vector_init(0, sizeof(char *));
struct vector *physical_device_extensions = vk_physical_device_get_extensions(context);
for (usize i = 0; i < physical_device_extensions->length; i++) {
if (strcmp(((char **)physical_device_extensions->data)[i], "VK_KHR_portability_subset") == 0) {
/*
* The spec states that if VK_KHR_portability_subset is
* present in the physical device extensions, the
* device should also have that extension enabled.
*/
vector_push(device_extensions, char *, "VK_KHR_portability_subset");
}
free(((char **)physical_device_extensions->data)[i]);
}
f32 priority = 0.0;
VkDeviceQueueCreateInfo graphics_queue_create_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = context->queue_indices.graphics,
.queueCount = 1,
.pQueuePriorities = &priority
};
VkDeviceCreateInfo device_create_info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &graphics_queue_create_info,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
.enabledExtensionCount = device_extensions->length,
.ppEnabledExtensionNames = (const char **)device_extensions->data,
.pEnabledFeatures = NULL,
};
if (vkCreateDevice(context->physical_device, &device_create_info, NULL, &context->device) != VK_SUCCESS) {
fatal("Can't create Vulkan device.\n");
}
vkGetDeviceQueue(context->device, graphics_queue_create_info.queueFamilyIndex, 0, &context->graphics_queue);
vector_deinit(physical_device_extensions);
vector_deinit(device_extensions);
}
void vk_device_deinit(struct renderer_context *context)
{
vkDestroyDevice(context->device, NULL);
}

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/* SPDX-License-Identifier:BSD-3-Clause */
#ifndef DEVICE_H
#define DEVICE_H
#include "vk.h"
void vk_device_init(struct renderer_context *context);
void vk_device_deinit(struct renderer_context *context);
#endif

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/* SPDX-License-Identifier:BSD-3-Clause */
#include "instance.h"
#include "../../core/log.h"
#define RGFW_VULKAN
#include "../../rgfw.h"
#include "vk.h"
const char *extensions[] = {
#ifdef PLATFORM_MACOS
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
#endif
NULL
};
#ifdef DEBUG
const char *layers[] = {
"VK_LAYER_KHRONOS_validation"
};
#define LAYER_COUNT (sizeof(layers)/sizeof(layers[0]))
#else
#define LAYER_COUNT 0
const char *layers[] = {NULL};
#endif
/*
* Vulkan is modular by design. This means that some features that might not be
* always needed are not enabled by default. To enable those features (like
* macOS platform compatibility or windowing) extensions are needed. This
* function checks which extensions are required by RGFW and adds extensions
* required by the game itself.
*/
const char **vk_instance_extensions(usize * count)
{
usize rgfw_extension_count = 0;
const char **rgfw_extensions = RGFW_getRequiredInstanceExtensions_Vulkan(&rgfw_extension_count);
usize extension_count = sizeof(extensions) / sizeof(extensions[0]) - 1;
*count = rgfw_extension_count + extension_count;
const char **instance_extensions = malloc(*count * sizeof(char *));
log_info("Required Vulkan extensions: ");
for (usize i = 0; i < rgfw_extension_count; i++) {
printf("%s ", rgfw_extensions[i]);
instance_extensions[i] = rgfw_extensions[i];
}
for (usize i = 0; i < extension_count; i++) {
printf("%s ", extensions[i]);
instance_extensions[rgfw_extension_count + i] = extensions[i];
}
printf("\n");
return instance_extensions;
}
void vk_instance_init(struct renderer_context *context)
{
VkApplicationInfo application_info = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "topaz",
.applicationVersion = 0,
.pEngineName = "topaz",
.engineVersion = 0,
.apiVersion = VK_API_VERSION_1_4
};
usize extension_count = 0;
const char **extension_names = vk_instance_extensions(&extension_count);
VkInstanceCreateInfo instance_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &application_info,
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
.enabledLayerCount = LAYER_COUNT,
.ppEnabledLayerNames = layers,
.enabledExtensionCount = extension_count,
.ppEnabledExtensionNames = extension_names,
};
VkResult result = vkCreateInstance(&instance_info, NULL, &context->instance);
switch (result) {
case VK_ERROR_INCOMPATIBLE_DRIVER:
free(extension_names);
fatal("Incompatible driver.\n");
case VK_ERROR_LAYER_NOT_PRESENT:
free(extension_names);
fatal("Requested vulkan layers are not present.\n");
case VK_SUCCESS:
log_info("Vulkan instance created.\n");
break;
default:
fatal("Can't create Vulkan instance.\n");
}
free(extension_names);
}
void vk_instance_deinit(struct renderer_context *context)
{
vkDestroyInstance(context->instance, NULL);
}

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/* SPDX-License-Identifier:BSD-3-Clause */
#ifndef INSTANCE_H
#define INSTANCE_H
#include "../renderer.h"
void vk_instance_init(struct renderer_context *context);
void vk_instance_deinit(struct renderer_context *context);
#endif

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/* SPDX-License-Identifier:BSD-3-Clause */
#include "physical_device.h"
#include "../../core/log.h"
#include <stdio.h>
#include <string.h>
void vk_physical_device_pick(struct renderer_context *context)
{
u32 device_count = 0;
vkEnumeratePhysicalDevices(context->instance, &device_count, NULL);
VkPhysicalDevice *devices = malloc(sizeof(VkPhysicalDevice) * device_count);
if (vkEnumeratePhysicalDevices(context->instance, &device_count, devices) != VK_SUCCESS || device_count == 0) {
fatal("Can't get physical devices.\n");
}
log_info("Available devices:\n");
for (usize i = 0; i < device_count; i++) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(devices[i], &properties);
printf("%s\n", properties.deviceName);
}
context->physical_device = devices[0];
free(devices);
}
struct vector *vk_physical_device_get_extensions(struct renderer_context *context)
{
u32 property_count = 0;
VkExtensionProperties *properties = NULL;
vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, NULL);
struct vector *extensions = vector_init(property_count, sizeof(char *));
properties = (VkExtensionProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
if (vkEnumerateDeviceExtensionProperties(context->physical_device, NULL, &property_count, properties) != VK_SUCCESS) {
free(properties);
fatal("Can't get physical device extension properties.\n");
}
for (usize i = 0; i < property_count; i++) {
char *name = malloc(strlen(properties[i].extensionName) + 1);
strcpy(name, properties[i].extensionName);
vector_push(extensions, char *, name);
}
free(properties);
return extensions;
}
void vk_physical_device_select_family_indices(struct renderer_context *context)
{
u32 property_count = 0;
VkQueueFamilyProperties *properties = NULL;
vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, NULL);
properties = (VkQueueFamilyProperties *) malloc(sizeof(VkExtensionProperties) * property_count);
vkGetPhysicalDeviceQueueFamilyProperties(context->physical_device, &property_count, properties);
for (u32 i = 0; i < property_count; i++) {
VkQueueFamilyProperties prop = properties[i];
if (prop.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
context->queue_indices.graphics = i;
}
}
free(properties);
}

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/* SPDX-License-Identifier:BSD-3-Clause */
#ifndef PHYSICAL_DEVICE_H
#define PHYSICAL_DEVICE_H
#include "vk.h"
#include "../../types.h"
#include "../../core/vector.h"
/*
* Get the list of all available devices and pick the best option.
*/
void vk_physical_device_pick(struct renderer_context *context);
/*
* Get the list of all available device extensions and return a vector
* containing those.
*/
struct vector *vk_physical_device_get_extensions(struct renderer_context *context);
/*
* The physical device is responsible of selecting the queue family indices,
* used later by the device to create the queues. This function sets the family
* indices in the renderer context.
*/
void vk_physical_device_select_family_indices(struct renderer_context *context);
#endif

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/* SPDX-License-Identifier:BSD-3-Clause */
#define RGFW_VULKAN
#define RGFW_IMPLEMENTATION
#include "../../rgfw.h"
#include <vulkan/vulkan.h>
#include "../../core/log.h"
#ifdef PLATFORM_MACOS
#include <vulkan/vulkan_macos.h>
#include <vulkan/vulkan_metal.h>
#endif
#include "../renderer.h"
/*
* This function is the entrypoint for the whole game. Its role is to
* initialize Vulkan, create the renderer and start the game loop.
*/
int platform_run(i32 argc, u8 * *argv)
{
(void)argc;
(void)argv;
log_info("Using Vulkan as rendering backend.\n");
RGFW_window *win = RGFW_createWindow("topaz", 0, 0, 800, 600, RGFW_windowCenter | RGFW_windowNoResize | RGFW_windowHide);
RGFW_window_show(win);
RGFW_window_setExitKey(win, RGFW_escape);
struct renderer_context *context = renderer_context_init();
while (RGFW_window_shouldClose(win) == RGFW_FALSE) {
RGFW_event event;
while (RGFW_window_checkEvent(win, &event));
}
renderer_context_deinit(context);
RGFW_window_close(win);
return 0;
}

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/* SPDX-License-Identifier:BSD-3-Clause */
#include "../renderer.h"
#include "instance.h"
#include "physical_device.h"
#include "device.h"
#include "vk.h"
#include "../../core/arena.h"
#include <stdlib.h>
#include <stdio.h>
struct renderer_context *renderer_context_init(void)
{
struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context)));
vk_instance_init(context);
vk_physical_device_pick(context);
vk_physical_device_select_family_indices(context);
vk_device_init(context);
return context;
}
void renderer_context_deinit(struct renderer_context *context)
{
vk_device_deinit(context);
vk_instance_deinit(context);
}
struct mesh *renderer_build_chunk_mesh(void)
{
return NULL;
}
void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh)
{
(void) context;
(void)mesh;
}
void renderer_draw_chunk(struct renderer_context *context, struct mesh mesh)
{
(void)mesh;
(void)context;
}

20
rendering/vk/vk.h Normal file
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/* SPDX-License-Identifier:BSD-3-Clause */
#ifndef VK_H
#define VK_H
#include <vulkan/vulkan.h>
#include "../../types.h"
struct queue_family_indices {
u32 graphics, present;
};
struct renderer_context {
VkInstance instance;
VkPhysicalDevice physical_device;
VkDevice device;
VkQueue graphics_queue;
struct queue_family_indices queue_indices;
};
#endif