Commit graph

11 commits

Author SHA1 Message Date
Lorenzo Torres
83af358d30 Implemented MSAA 2025-08-10 15:53:26 +02:00
Lorenzo Torres
444a4586ea Implemented depth buffering 2025-08-10 14:40:23 +02:00
Lorenzo Torres
09799eaa9b Testing multiple transformations 2025-08-09 20:55:53 +02:00
Lorenzo Torres
d010954abb Rransforms are all sent to the gpu with one buffer 2025-08-09 18:51:11 +02:00
Lorenzo Torres
9a5ffc70a5 Implemented dynamic storage buffers 2025-08-09 18:33:26 +02:00
Lorenzo Torres
5f07c593b3 Correctly renamed texture samplers 2025-08-09 15:17:26 +02:00
Lorenzo Torres
503ed33aec Fully implemented lighting
Two types of light sources are currently supported: directional lights
and point lights. A scene can have only one directional light and up to
1024 point lights.
2025-08-08 03:18:08 +02:00
Lorenzo Torres
214317e0bf Implemented mesh batching at startup 2025-08-07 19:48:40 +02:00
Lorenzo Torres
748e394939 Refactored create/destroy to init/deinit 2025-08-07 14:04:41 +02:00
Lorenzo Torres
90cfe4d96e Refactor of vulkan structures 2025-08-07 13:17:47 +02:00
Lorenzo Torres
b1d092b6e3 Cleaned up rendering module 2025-08-07 03:57:53 +02:00
Renamed from src/renderer/Renderer.zig (Browse further)