feat(layout)!: move /gl and /vk into rendering directory
as I was adding the audio module I realized it looks really ugly that the audio-related stuff will be in its own directory and the renderer modules will be scattered in root directory it makes way more sense this way Signed-off-by: Lorenzo Torres <lorenzo@sagittarius-a.org>
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14 changed files with 6187 additions and 8 deletions
43
rendering/vk/renderer.c
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43
rendering/vk/renderer.c
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/* SPDX-License-Identifier:BSD-3-Clause */
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#include "../renderer.h"
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#include "instance.h"
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#include "physical_device.h"
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#include "device.h"
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#include "vk.h"
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#include "../../core/arena.h"
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#include <stdlib.h>
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#include <stdio.h>
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struct renderer_context *renderer_context_init(void)
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{
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struct renderer_context *context = (struct renderer_context *)arena_alloc(global_arena, (sizeof(struct renderer_context)));
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vk_instance_init(context);
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vk_physical_device_pick(context);
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vk_physical_device_select_family_indices(context);
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vk_device_init(context);
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return context;
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}
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void renderer_context_deinit(struct renderer_context *context)
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{
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vk_device_deinit(context);
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vk_instance_deinit(context);
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}
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struct mesh *renderer_build_chunk_mesh(void)
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{
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return NULL;
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}
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void renderer_draw_mesh(struct renderer_context *context, struct mesh mesh)
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{
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(void) context;
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(void)mesh;
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}
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void renderer_draw_chunk(struct renderer_context *context, struct mesh mesh)
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{
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(void)mesh;
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(void)context;
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}
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