Lorenzo Torres
c0b8d021d4
Implemented simple terrain generation
2025-08-13 21:16:42 +02:00
Lorenzo Torres
d010954abb
Rransforms are all sent to the gpu with one buffer
2025-08-09 18:51:11 +02:00
Lorenzo Torres
9a5ffc70a5
Implemented dynamic storage buffers
2025-08-09 18:33:26 +02:00
Lorenzo Torres
8b5f33ee3f
Fixed normal transformation
2025-08-06 17:51:03 +02:00
Lorenzo Torres
defdf051ec
Implemented rotations
2025-08-06 16:35:29 +02:00
Lorenzo Torres
7a634d53b5
Added transformation in the vertex shader
2025-08-06 16:12:02 +02:00
Lorenzo Torres
6b948f6718
Implemented transformations
2025-08-06 15:32:32 +02:00
Lorenzo Torres
5b51a3d571
Implemented basic lighting!
2025-08-05 19:06:58 +02:00
Lorenzo Torres
dcb2ee0584
Added camera uniforms for projection and view matrix
2025-08-04 17:23:00 +02:00
Lorenzo Torres
f894fb317d
Implemented wayland initialization code
2025-08-03 23:23:03 +02:00
Lorenzo Torres
16a2a40418
moved rendering to a system.
...
To ensure that the rendering system is being run in the main thread, I
added the concept of "Sync systems", so that when a system group is
created it's possible to specify whether it's possible to run it on a
separate thread or not.
2025-03-29 16:15:56 +01:00
Lorenzo Torres
4f45899a3c
base code
2025-03-12 19:56:19 +01:00